The net profit of Giant Network in the first half of the year is 679 million. The revenue of mobile games is 774 million.
original title: giant Network released its financial report for the first half of 2017, net profit 679 million. Mobile game income 774 million
Giant Network released its semi-annual report for 2017, with revenue of about 1.403 billion yuan during the period, an increase of 33.61% over the same period last year. The net profit attributed to shareholders of listed companies was 697 million yuan, an increase of 39.55% over the same period last year. Mobile games business income reached 774 million yuan, accounting for 55.17% of operating income, an increase of 143.07% over the same period last year.
the main business of Giant Network currently includes three parts: Internet entertainment, Internet finance and Internet medicine. Among them, the Internet entertainment business is mainly based on the R & D, operation and distribution of online games. Representative products include "Ball Battle", "Journey", "Fairy World" and so on.
main financial data
the report shows that the game-related business revenue of Giant Network in the first half of 2017 was about 1.399 billion yuan, an increase of 33.53% over the same period last year; and the operating cost was about 254 million yuan, an increase of 47.44% over the same period last year. Of this total, the revenue from PC games was 587 million yuan, down 15.74% from the same period last year. The revenue of mobile games was 774 million yuan, an increase of 143.07% over the same period last year, accounting for 55.17% of the total revenue. The revenue growth was mainly due to the increase in revenue from new games such as "Ball Battle" and "Street basket". The operating cost of mobile online games increased by 197.59% over the same period last year, mainly due to the increase in mobile revenue, resulting in an increase in royalty sharing fees and an increase in server hosting fees over the same period last year.
Revenue composition
in the talent and product incubation plan, in July this year, the company launched the" win in Giant 2017 "plan, with an annual investment of 200 million yuan to build R & D platform and recruit and support game development teams. On August 10th, the company launched the 2018 campus recruitment program to select talents from Tsinghua University, Peking University and other famous universities across the country.
the report says that at present, Giant Network is mainly faced with four risks: market competition, core brain drain, performance fluctuations caused by the life cycle of online game products, and management risks brought about by multi-field layout. In this regard, the company will adhere to strengthen research and development, adhere to focus on boutique strategy, create boutique game masterpieces, while constantly ploughing the game field, by expanding the company's industrial chain to find new market hotspots and opportunities, at the same time increase the support and incubation of talents, keep an eye on market changes, and improve profitability.
performance Forecast
the report says that Giant Network is expected to make a net profit of 912 million yuan to 962 million yuan from January to September 2017, an increase of 14.55% 20.82% over the same period last year.
Edit: mary