The output value of animation and games in Beijing has reached 20 billion in the first half of the year. The resources of Beijing, Tianjin and Hebei will be integrated.
Guan Yu, deputy director of the Municipal Bureau of Culture, released a series of figures: according to incomplete statistics, in the first half of 2016, the output value of more than a dozen listed animation online game enterprises in Beijing has reached 20 billion yuan. Compared with the same period last year, the increase is more than 50%.
yesterday, Animation Beijing, the largest animation game event in the north, sponsored by the Beijing Municipal Bureau of Culture, kicked off at the Beijing National Convention Center. On the occasion of the Mid-Autumn Festival, comic book fans also enjoyed a two-dimensional festival of their own, with an audience of more than 30,000 on the first day. It is understood that this year's activities include the Summit Forum, New products and New Technologies Exhibition, Carnival, Golden Wing Award selection, CGL Beijing Division Finals, animation concerts and performances, a total of nearly 70 activities in six major sectors.strong > > Live / strong >
strong > the audience exceeded 30,000 on the first day / strong >
"viewers with equipment, please enter through the designated entrance." With the tone of the entrance prompt, the long queue moved slowly forward. "equipment", which is often used by players in online games, can add special skills to the characters commanded by players. Yesterday, at the animation scene in Beijing, they came out of the two-dimensional world and became the real guys who like cos fans to carry on their shoulders. A tall knife, a lollipop as big as a human face, as well as special headphones, ancient dresses, fantasy-style gauze, and wigs of different colors. Shuttling back and forth among cartoon fans, wearing ordinary clothes has become an anomaly.
in the exhibition, the booths of game consoles, cosplay equipment and other animation game derivatives are all crowded with people, and each coser that puts into the pose attracts countless flashes and screams.
as of 15:00 yesterday, with two hours to go before the library closes, the number of viewers participating in animation in Beijing has exceeded 30, 000. The audience is dominated by young people between the ages of 14 and 25, and a few young parents even come with their babbling children.
the development of virtual reality VR and augmented reality AR technology makes the animation online game industry enter a new era this year. In the exhibition hall, many original VR games can be experienced free of charge on the spot, attracting a large number of experiences. In the "intentional Space" exhibition area of the mini VR Paradise, after wearing VR glasses, the viewer can hold the game controller to experience the pleasure of incarnating into a bird and picking up the bird's egg back to the nest, and can also form a group ride in the "tank" to experience the real feeling of being in different positions in the tank.
strong > > release / strong >
strong > the animation resources of Beijing, Tianjin and Hebei will be integrated / strong >
yesterday, Chen Dong, director of the Beijing Municipal Bureau of Culture, said that Beijing's animation culture industry is second to none in the country, with an output value of 45 billion last year, accounting for 3% of the country, and nearly half of exports. In the past two years, Beijing's animation online game industry has made great progress in terms of originality and essential changes have taken place.
Guan Yu, deputy director of the Municipal Bureau of Culture, released a series of figures: according to incomplete statistics, in the first half of 2016, the output value of more than a dozen listed animation online game companies in Beijing has reached 20 billion yuan. Compared with the same period last year, the increase is more than 50%.
behind the rapid development of the industry, there are increasingly large consumer groups. According to statistics from the Ministry of Culture, the number of second-generation consumers across the country is 270 million. According to statistics from an agency in Beijing, nearly 10 million people travel by subway every day, of which about 8 million use smartphones on the subway. People who travel by subway spend an average of 52 minutes a day, of which 43% spend playing games on their smartphones.
yesterday, relevant institutions in Beijing, Tianjin and Hebei signed a cooperation agreement in the "Animation Beijing" event to jointly launch the Beijing-Tianjin-Hebei animation game content creation platform, animation game copyright trading platform, comic multilingual reflection platform, animation game CG outsourcing service platform, animation game export public service platform, animation derivatives manufacturing resources open service platform, through these six platforms. Integrate the resources of Beijing, Tianjin and Hebei, achieve the optimal allocation of resources in the three places, let cultural enterprises and projects in the three places flow, run through the industrial chain, promote regional coordinated development, and play a leading role in the national animation industry.
Edit: yvonne