At the request of the Ministry of Culture, Panda Live broadcasts of six games including GTA5 were suspended
on August 22, Panda Live issued a ban on games. The announcement pointed out that according to the request of the Ministry of Culture "not to provide games with prohibited content, such as GTA5, such as dragons, warm-blooded scoundrels, H1Z1, Dawn killing, Friday the 13th," Panda Live will stop broadcasting these six games from now on, and will check the live content of the games in the future.
on August 22, Panda Live issued a ban on games. The announcement pointed out that according to the requirements of the Ministry of Culture "not to provide games with prohibited content, such as GTA5, such as dragons, warm-blooded scoundrels, H1Z1, Dawn killing, Friday the 13th," Panda Live will stop broadcasting these six games from now on, and will check the live content of the games in the future, strengthen self-discipline, standardize order, and create a good network cultural environment. At the 25th news briefing on the investigation and handling of illegal Internet cultural activities held by the Ministry of Culture in April 2016, a number of live broadcast platforms, including Douyu, Huya, YY, Panda and War Flag, were added to the investigation list on the grounds that they were "suspected of providing Internet cultural products that promote obscenity, violence, instigation of crime and endangering social morality."Grand Theft Auto 5 (GTA5) is a game that was named and criticized by the press conference. According to the Ministry of Culture, the game content displays provided by the game live platform, which contain gambling and violent instigation of crime, such as live gangster-themed games GTA5, such as dragons, "show bloody pictures, instigate crime, and violate social order and good customs."
after that criticism, GTA5 was the first to disappear from Douyu's platform, and the relevant content was gradually removed by Rangers, 3DM and other stand-alone websites. But within a year, these contents have come back one after another.
In the eyes of regulators, games such as
GTA5 are obviously typical representatives of destroying this kind of "wind and qi is upright". The game shipped more than 80 million copies and achieved great commercial success, with high scores from many game media, but there are some controversies in terms of content, including meticulous torture scenes, misogyny tendencies, sex crimes and so on. In 2014, Australian parents petitioned for a ban on the game on change.org, and Target was forced to remove it from more than 300 Australian stores.
GTA's European and American ratings are PEGI-18 and M respectively, that is, for adults aged 18 / 17 or above, it is not intended for immature and vulnerable young people, and the law forbids sellers to sell it to minors. If a minor buys the game, it is obviously the responsibility of parental guardianship. The practice of Australian parents has also deprived other adults of the legal right to buy games.
the prohibited content contained in the other five games should refer to the promotion of violence, but there is no unified and open standard on how to define "violence". There is no clear definition of violence as an end or a means.
for these games that may have negative effects, a more rational approach should be grading, education, and guidance. In addition to blindly abandoning the possibility of losing the possibility of exploring the value of these games in the public space, it also makes fear replace reason and become one of the ways to choose the value of the game.
Edit: xiongwei