The VR white paper issued by the Ministry of Industry and Information Technology points out that the four major problems affirm the great potential of the industry in the future.
the China Institute of Electronic Technology Standardization under the Ministry of Industry and Information Technology recently released the 2016 White Paper on the Development of Virtual reality Industry, which points out that China's virtual reality industry has great potential, but there are still many challenges in the process of application.
the original title of the Ministry of Industry and Information Technology released the VR white paper: poor usability, less attention to hearing and touchthe China Institute of Electronic Technology Standardization under the Ministry of Industry and Information Technology recently released the 2016 White Paper on the Development of Virtual reality Industry. The report points out that China's virtual reality technology industry has great potential, but there are still many challenges in the application process.
first of all, the limitations of hardware technology. At present, the problems such as inconvenient use and poor effect of the equipment are still prominent, and the processing speed of the hardware is far from being able to meet the needs of real-time processing a large amount of data in the virtual world. The price of related equipment is also very high, the cost of a helmet display plus mainframe is often tens of thousands of yuan.
secondly, the software availability is poor. Affected by the limitations of hardware, the cost of virtual reality software development is huge and the effect is limited, and the related algorithms and theories are not yet mature. There are many problems to be solved in the fields of new sensing mechanism, set and physical modeling methods, high-speed graphics and image processing, artificial intelligence and so on. 3D modeling technology also needs to be further improved.
third, the application field is limited. At present, virtual reality technology is mainly used in military and university scientific research, but its application in education and industry is far from enough. Efforts should be made to play a role in different industries in the civilian field in the future.
fourth, the effect is not ideal. In the perception of virtual reality, there are many researches on visual synthesis, less attention to hearing and touch, lack of authenticity and real-time, and the equipment based on smell and taste has not been commercialized. In addition, in terms of interaction effect, the natural interaction between virtual reality technology and human is insufficient, and the effect in speech recognition and artificial intelligence is not satisfactory.
the report points out that the virtual reality industry is on the eve of the outbreak and is about to enter the window period of sustained and rapid development. According to data released by Internet research firm iResearch, the market size of China's virtual reality industry was 1.54 billion yuan in 2015, is expected to reach 5.66 billion yuan in 2016, and the domestic market is expected to exceed 55 billion yuan in 2020.
the report suggests that China should plan the layout in advance, do a good job in top-level design, promote industrialization and industry application, and strengthen culture and brand construction.
Edit: vian