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What are the measures for the establishment of game enterprise self-discipline by China online Game self-discipline Alliance?

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The reporter learned that the "China online Game self-discipline Alliance" is a social group initiated by Xinhuanet and voluntarily formed by game enterprises and other enterprise groups. for the purpose of serving game enterprises, the alliance will strive to safeguard the legitimate rights and interests of game enterprises, promote game enterprises to abide by the law and self-discipline, coordinate the relationship between game enterprises and game players, and regularly provide summary information to relevant state departments. China online game self-discipline alliance also issued an initiative to the national online game enterprises, "Enhancement Society."

the China online Game self-discipline Alliance was established at the China online Game Health Development Summit Forum on the same day, and issued the "proposal for self-discipline of China's online Game Industry."

recently, the China online Game Health Development Summit Forum was held in Beijing. Wang Ping, vice chairman of the Association for the Promotion of Chinese Culture, said at the forum. He also stressed that compared with the scale of the industry, whether the game industry is "healthy development" is more worthy of attention.

China online Game Industry Research report 2017 shows that the size of China's online game market reached about 178.9 billion yuan in 2016, and China's game market accounts for a rising proportion of the global market. The report also predicts that China's online game market will exceed 200 billion yuan in 2017.

while the online game industry is growing at a high speed, whether this development is healthy or not has increasingly become a topic of concern. A few months ago, a mobile game caused discussion because the characters in the game subverted history. In addition, minors addicted to games has also become a topic of concern for the time being.

in response to the above problems, the China online Game self-discipline Alliance was established at the China online Game Health Development Summit Forum on the same day, and issued the "proposal for self-discipline of China's online Game Industry."

the China online Game self-discipline Alliance has also issued an initiative to the national online game enterprises, "enhance the sense of social responsibility, perform corporate responsibilities, assume corporate social responsibility, protect the legitimate rights of game players in accordance with the law, strengthen the management of game enterprises, and actively guide young people to establish a correct world outlook, values, and historical outlook."

at the same time, Xinhuanet also launched an online game complaint platform on the same day to provide one-stop complaint handling services for gamers. According to reports, the online game complaint handling platform is mainly composed of complaint users, game enterprises, mediation centers, arbitration institutions and relevant law enforcement agencies represented by the Ministry of Public Security. At present, the platform has been opened.

Song Wei, CEO of the Global Mobile Game Alliance (GMGC), believes that based on the phenomenon that some gamers are addicted to games, game companies such as Tencent have gradually introduced anti-addiction measures. "these self-regulatory behaviors are slowly emerging in the industry, and we are very pleased to see that today's meeting is a very good voice for the industry as a whole. At the same time, I think we all have this responsibility to maintain the green and healthy of this network, and we also hope that we can work together to create a positive, civilized and fresh network home. "

Lu Wei, secretary general of the Internet Society of China, also said on the same day that network enterprises should actively move closer to the mainstream culture and play a correct guiding role.

Edit: xiongwei

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