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Interactive marketing + precise locking helps "glory of the king", and mobile E-sports may usher in the outbreak

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On the day of the event, "glory of the king" invited Guo Jingming, Chen Xuedong, Du Haitao and other star platforms to participate in the game PK, making use of the huge fan base of stars to earn enough eyeballs and topics for offline activities.
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on July 23, the glory of the King opened the summer festival in Shanghai. During the ceremony, Gao Li, general manager of Tencent mutual entertainment marketing department, revealed that the glory of the king will officially launch the professional league plan in the second half of the year, which may indicate that, Mobile E-sports is about to usher in a new outbreak stage

More than 100million registered users, more than 30million daily active users, and many stars have joined the game to actively shout... This is the achievement of Tencent's MoBa E-sports mobile game "glory of the king" eight months after its launch. On July 23, "glory of the king" opened the summer festival in Shanghai. Artists such as Guo Jingming, Chen Xuedong and Du Haitao were invited to attend and participate in the star show. At the ceremony, Gao Li, general manager of Tencent mutual entertainment marketing department, revealed that "glory of the king" will officially launch the professional league plan in the second half of the year, which may indicate that mobile E-sports is about to usher in a new outbreak stage

< Strong> there are more than 30million daily active users, and high investment + precise locking is the key

Making a MoBa game on the mobile platform is not a simple thing. In recent years, MoBa has been popular on the mobile game end, and game products such as vanity, national supernatural, storm hero, full-time Master and glory duel have appeared frequently. As a new product officially launched in November last year, glory of the king announced in March this year that it has 19million active users, ranking among the phenomenal mobile games. At the summer festival held in Shanghai on July 23, Gao Li, general manager of Tencent mutual entertainment marketing department, brought another set of new data: eight months after its launch, the number of registered users of "glory of the king" has exceeded 100million, the number of daily active users has exceeded 30million, and more than 20% of female players

How to break out of the siege of many similar mobile games in the market? According to jizefeng, vice president of Tianmei studio under Tencent mutual entertainment, who is responsible for the production of "glory of the king", not only the accumulation of early experience is crucial, but also the understanding of trial and error is an important factor. "We have used trial and error method for five years, and unreliable practices have passed, so when the mobile wave comes, we have done a good job in restoring and retaining the core fun of MoBa."

Gao Li, general manager of Tencent mutual entertainment marketing department

from the perspective of research and development, the success of" glory of the king "also seems to be logical. Ji Zefeng revealed that" glory of the king "has left other teams far behind in the investment of product funds. In addition to the research and development team of nearly 150 people, it is also a big hand in music. The UI sound design, button sound design, and voice effect processing all use international teams, and please go to Hollywood music master Hans Zimmer's knife catching background music, "Music production alone cost millions."

For how to understand the current user needs of mobile online games, Liu Ming, general manager of Tencent mutual entertainment star game product department, said from experience that we should step by step. At the initial stage of the game, it mainly solves users' requirements for connection and smoothness. With the expansion of user scale, "glory of the king" is more faced with diverse needs such as game balance and hero richness. As more large-scale users with different portraits gradually join the game, communication with users has become a top priority

As some users come from QQ and others from wechat, their age spans vary, and their needs for the community also vary from person to person. Liu Ming said that the next step will be to invest more energy in planning the construction of the game community. "For example, an app will be launched next. This app is not the only user community, and there will be others to serve users together. The user base is large, and they have different demands. How we can best meet the demands of users is still being explored, and the greatest satisfaction of user needs is the direction we will promote."

Liu Ming also believes that, Glory of the king has successfully achieved the key point of accurately targeting the largest competitive game user market: "To be precise, for example, from the perspective of the game system, the most users are actually playing the 5v5 system, which has the best sense of challenge and balance. The earliest positioning of this product is the professional production level, and the market it faces is the largest competitive game market, so that players can experience professional MoBa games. We have also been recognized by these users."

< Strong> combine online and offline marketing, and lay out "shadow travel interaction" < /strong > < /p > In the field of online and offline interactive marketing, glory of the king also provides many successful examples. On the day of the event, "glory of the king" invited Guo Jingming, Chen Xuedong, Du Haitao and other star platforms to participate in the game PK, making use of the huge fan base of stars to earn enough eyeballs and topics for offline activities

Guo Jingming and Chen Xuedong appeared in the glory of the king celebration to participate in the game

before that, the glory of the king It also joined hands with pizza hut, a catering chain, to put game elements into the restaurant. On the one hand, create a king's glory theme store and customized packages; At the same time, Pizza Hut classic pizza is also implanted into the game, making exclusive game character skin, using positioning technology to turn each Pizza Hut restaurant into a gathering point of King's glory, and turning the game into a part of offline life, making it easier for players to interact in the game community and the community outside the game related to King's glory

For the performance of interactive marketing, Gao Li said, "whether it's the cooperation with mobile glory or pizza hut, we all hope to create an interactive scene in the offline life of game players. For example, our cooperation with pizza hut has many direct interactions in the game content and Pizza Hut dining scene. We also hope to give players more different enjoyment by creating a complete online and offline interactive experience."

Talking about the topic of "interaction between film and tourism" that the industry has paid attention to in recent years, Ji Zefeng said with a smile that now many companies have come to the door, hoping to adapt the TV series or films and comics of "glory of the king." we attach great importance to brand image, so we are enthusiastic about these cooperation, but also remain cautious. " In Gao Li's view, as an important product of Tencent mutual entertainment, there are many ideas to be put into practice for the future incubation of big IP. "King's glory is a very excellent IP in the self-developed system. Under the pan entertainment strategy, we will also make works in different fields such as original animation, film and television, literature, and hope to present exquisite works in different fields."

< Strong> mobile E-sports may usher in the outbreak period, and professional leagues will become an important play

Based on the success of product operation, after months of preparation, the "glory of the king" professional league will also be officially launched in September. Liu Ming revealed that this will be an important play of Tencent mutual entertainment in the second half of the year. The whole professional league will be built with a more professional, professional and large-scale idea. "We will integrate wechat platform, hand Q platform and TGA into four divisions, and the top level masters from the four divisions will have the opportunity to participate in the challenge arena of the professional league." After the official opening of school in September, the professional league will also directly enter the campus and have close contact with the majority of students, "for example, players can see the arena of the glory of the king on the playground."

Before that, glory of the king had its own king city competition and many different types of E-sports events held on TGA, QQ, wechat and other platforms. The opening of the professional league also announced that the glory of the king will officially enter the professional stage of mobile E-sports

the glory of the king professional league will be officially launched in September

in March this year, Tencent game released its complete mobile E-sports strategy, and its major mobile E-sports products began to increase investment in the field of E-sports. Among them, glory of the king, as an important part of this strategy, undoubtedly played a role in boosting. Liu mingbiao said," glory of the king " After operating for a period of time, Tencent has repositioned the strategy of mobile E-sports. The overall idea is to expand on a larger scale with the help of the original experience and successful system of E-sports events on the PC side, in view of the characteristics of MoBa users and the integration of existing mobile platform resources

In addition to the expansion of connotation and extension, unlike the previous attempts to walk while trying on the PC side, for the emerging market of mobile e-sports, Liu Ming believes that Tencent has greater advantages and can see all links more clearly with a "overlooking" vision, "We will invest more and make it more professional. We will invest more professionally in the team management, team member training and interpretation training of the event, so that the whole event will be more enjoyable and professional, and the scalability and publishing space will be larger. In addition, the live broadcast platform you see will also have a lot of interesting content. We will vigorously expand these good content from in-game to external authorization, so as to make mobile E-sports change Become an experience around you. "

The popularity of E-sports in recent years is obvious to all. The influx of capital and the support of national policies have made the industry see the broad development prospects of E-sports in the future. After more than ten years of development, the end game field has been quite large. After the rapid development of E-sports mobile games in recent years, the mobile E-sports boom is also gradually rising. It is reported that the scale of mobile E-sports market exceeded 5billion in 2015, and will maintain a growth rate of more than 35% in the future. In other words, the market scale of mobile E-sports is likely to exceed the 10 billion mark in four years

It can be predicted that how to compete for this huge and emerging potential market, build a recyclable and benign E-sports ecosystem, and continue to expand the scale will be the focus of the struggle between several major Internet giants in the future. In Gao Li's words, "China is currently the second largest mobile game market in the world, and Tencent has ranked first in the global game market for more than a year. We believe that there are great opportunities for mobile games in the Chinese market, and our platform is also large. We are also willing to try many different types of games, and make better experiences for players. We are very optimistic about this."

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